Today's Challenge: French vanilla 5/5
.::To Enter::.
In a single post:
.::Scoring::.
.::Yesterday's Submissions::.
From outer space
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 71 (+2)
Alchemist 64 (+2)
void_nothing 51 (+0)
somedue1019 42 (+0)
OneAndOnly 30
KB52665 22
AntGamerG0D 22 (+2)
xyz1Official 19 (+2)
LandellXil0cent 14 (+2)
wizyard 10
Arksight101 8
TheAmericanSpirit 3
.::Note of the Day::.Alchemist 64 (+2)
void_nothing 51 (+0)
somedue1019 42 (+0)
OneAndOnly 30
KB52665 22
AntGamerG0D 22 (+2)
xyz1Official 19 (+2)
LandellXil0cent 14 (+2)
wizyard 10
Arksight101 8
TheAmericanSpirit 3
.::Yesterday's Submissions::.
From outer space
Votes: netn10, AntGamerG0D
Meteoromancy
Enchantment (R)
At the beginning of each opponent's end step, discard a card at random. When you do, Meteoromancy deals 2 damage to any target that is that opponent or a permanent they control. If you don't discard a card this way, draw a card.
IIW: Revive an old creature type
Votes: Alchemist, LandellXilOcent
It Came from Planet Norm
Enchantment — Saga (Un—M)
{I}: Invader's Arrival — Create Norm, a legendary 1/1 blue Alien creature token with hexproof.
{II}: Genetic Conversion — All french vanilla creatures loses their name, then becomes named "Norm". Those creatures are blue Aliens in addition to their other colors and types. (Creatures with only keyword abilities are french vanilla).
{III}: Increase the Numbers — Choose up to one creature named "Norm" Create a token thats a copy of that creature.
{IV}: Battle for the World — If there are 8 or more creatures on the battlefield named "Norm", you win the game. Otherwise, exile each creature named "Norm". You may rejoice if you are human.
IIW: Universes Beyond: Monty Python
Votes: xyz1Official, AntGamerG0D
The Truth Is Out There
Enchantment (Mythic)
Whenever one of the following actions triggers, investigate. —
Unexplained Abductions — A creature becomes exiled.
Marked Sites — A land enters from a library.
Paranormal Activity — An noncreature permanent becomes a creature.
Wierd Saucer — A Vehicle with flying enters.
Make Contact — Sacrifice four Clues: If all of the above happened this turn, create 8/12 green Alien creature token with ward and annihilator 8.
IIW: Maro's Duskmourn Teasers
Votes: netn10, LandellXil0cent
Xenogene Injector
Creature - Alien (R)
Flying, deathtouch, trample
Whenever Xenogene Injector deals combat damage to a creature, that creatures controller sacrifices it and creates a 3/3 green and red Alien creature token.
Whenever Xenogene Injector deals combat damage to a player, that player sacrifices a creature. You create a 3/3 green and red Alien creature token.
2/2
IIW: Simple transformation
Votes: Alchemist, xyz10fficial
The Celbur
Legendary Artifact (M)
Vanishing 8
The Celbure costs less to cast for each opponent with more life than you.
When The Celbur enters, put two +1/+1 counters and and a vigilance counter on each creature you control.
: Add two mana of any one color. Creature spells cast with mana produced this way enter with an additional +1/+1 counter on it.
When the last time counter is removed, sacrifice the Celbure and create Apocalypse, a legendary 9/9 white and black Nightmare Beast creature token with indestructible and trample.
From the stars above, the gods sent an asteroid. Inside was waiting, hatching, a great monster of apocalypse.
IIW: Non-mana Evoke costs.
Statistics: Posted by void_nothing — 1 month ago — Replies 6 — Views 461