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Contest Archives • The DCC - August 29th, 2024

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



The word of the day is "uncertainty."



DCC Scoreboard



Indighost 73 (+2)
wizyard 73 (+6)
Sagharri 70 (+2)
netn10 63 (+3)
Rithaniel 61 (+1)
void_nothing 54
CunningGabe 48
OneAndOnly 48
Zemoo 42 (+1)
Alchemist 41
bravelion83 40 (+3)
emily 11
marioguy3 7
KB52665 2




netn10, bravelion83

Artificer's Edict WB
Sorcery (U)
Target player sacrifices a noncreature artifact, a nonartifact creature and an artifact creature.
Votes: wizyard, netn10

Fallen Euthanist 1B
Creature - Spirit Assassin (R)
Deathtouch, lifelink, protection from tokens
Haunt (When this creature dies, exile it haunting target creature.)
4B: Fallen Euthanist deals 1 damage to target creature haunted by a card you own. Activate only if Fallen Euthanist is exiled. (This damage is still dealt by a source with deathtouch and lifelink.)
1/2
Votes: Sagharri, Bravelion

Overharvest {G/w}
Enchantment (U)
Lands you control are also food artifacts in addition to their other types and have "2,t, sacrifice this permanent: Gain 3 life."
Votes: wizyard, Rithaniel

Cursed Slab
(B) Artifact (Mythic)
When Cursed Slab enters, you lose the game.
At the beginning of your upkeep, if Cursed Slab is in your graveyard, each player loses 2 life and you draw a card.
"Return the slab…" screamed the Pharaoh with eerie agony.
And the purple beastie just stood there, smiling behind his mask, for their owner would be proud, if only they knew…
Votes: Indieghost, bravelion83
actual final presentation in the nice day lesson cycle

Community Service W
Instant - Lesson (U)
Exile target creature that dealt damage this turn. At the beginning of your next upkeep, return that creature to the battlefield tapped under its owners control.
If it is a nice day, prevent all combat damage that would be dealt this turn. (This turn is a nice day if no damage has been dealt to a player or permanent yet.)
Votes: Sagharri, Indighost

Imperial Soulmage WB
Enchantment Creature — Fox Cleric (U)
Soulgift 2{W/B}{W/B} (Whenever this permanent dies, if it's a creature, you may pay its soulgift cost. When you do, return it to the battlefield as an Aura with enchant creature that's not a creature and attach it to target creature you control.)
Lifelink
Enchanted creature gets +1/+1, has lifelink, and is a Cleric in addition to its other types.
She gives her heart and soul for Kamigawa, in life with her work, and in death with her spirit.
1/1
netn10, wizyard

Shadow of Bankruptcy 5WB
Creature — Spirit (R)
Flying
At the beginning of your upkeep, each opponent with twenty or more debt counters loses a game.
Whenever Shadow of Bankruptcy deals combat damage to a player, that player gets that many debt counters.
Vizkopa Bank customers' biggest nightmare.
4/6
Reminder card - Debt
Show
Hide
Debt
Card
At the beginning of end step, if you have any debt counters, you lose 1 life.
1: Remove a debt counter from yourself.
Votes: wizyard, Zemoo

Deacon of Tranquil Waters
Creature - Vampire Cleric R
Lifelink, protection from blue
: Return Deacon of Tranquil Waters from your graveyard to your hand. Activate this ability only if no player has lost life during the last three turns.
: Put three +1/+1 counters on Deacon of Tranquil Waters. It gains haste, flying, and first strike until end of turn. Activate only if Deacon of Tranquil Waters entered the battlefield this turn.
2/2

Statistics: Posted by Rithaniel1 month ago — Replies 8 — Views 508



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