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Contest Archives • New Challenge Every Day - October 22nd: One card, multiple creatures

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Today's Challenge: One card, multiple creatures

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 50 (+2)
void_nothing 47 (+3)
Alchemist 43 (+1)
Juletz 42 (+1)
Tman135246 28 (+2)
Ulka 18
LandellXil0cent 10
wizyard 4
EsperCormorant 4
Zorothegallade 3 (+3)
xyz1Official 2
Greetingsfriend 0
.::Note of the Day::.

.::Yesterday's Submissions::.

Tribal enchantment
Votes: Tman135246, Zorothegallade

Bitterivalry 3B
Kindred Enchantment - Shapeshifter (Mythic)
Changling
At the beginning of your upkeep, create a token that's a copy of target creature with mana value 1 or greater, except it has all creature types. You lose life equal to that creature's mana value. If you can't choose a target, you lose 1 life.
In Lorwyn's brief moments of sadness, new creatures form, taking the twisted shapes of what could have been—a dark reflection born of hate.

IIW: Maro's Foundations Teaser
Votes: Zorothegallade, void_nothing

Mirage Manifestation
Enchantment (M)
Illusion creature spells you cast and spells you cast that target an Illusion cost less to cast.
Whenever a nontoken Illusion enters under your control, return a permanent you control to its owner's hand.
"Fools think of mastery only as power without cost, but no proper spell comes without a price. The wise, instead, see the mastery in twisting a cost to one's advantage."
— From "Introduction to Mind-Magic, Vol. 1"


IIW: Illusions
Voting: netn10, Tman135246
Submission: Intensive Draft
Intensive Draft
Enchantment
: Put a fatigue counter on Intensive Draft. Play target Soldier from your graveyard (You still pay all costs associated with casting it). X is the number of fatigue counters on Intensive Draft.

, Sacrifice a land: Remove up to two fatigue counters from Intensive Draft.

As hands abandon the plough to take up the sword, fields are left untended and empty homes await those who will never return.
Edit: Forgot the IIW: Change creatures into something else
Votes: Juletz, void_nothing

Bloody Glory 1RR
Tribal Enchantment - Warrior (R)
Whenever one or more Warriors you control attack, untap one of them. After this phase, there is an additional combat phase. This ability triggers only once each turn.

IIW: CMC 6+ power 2 or less
Votes: netn10, void_nothing

Dominating Presence
Tribal Enchantment - Beast (R)
Beast creatures you control get +2/+0 and gain trample
When a Beast you control deals combat damage to a player, that player gets a fang counter.
: Put a -1/-1 counter on target creature. This ability costs less to activate for each opponent with a fang counter.

IIW: Enflame (When this creature dies, exile it and create a token that's a copy of it except it's a 1/1 red Elemental creature.)
Votes: Zorothegallade, Alchemist

Control of the Lanes 3WW
Kindred Enchantment - Merfolk (R)
At the beginning of your upkeep, create a tapped Treasure token for each Merfolk you control.
3U: You may tap or untap target permanent.

IIW: "you control an artifact and an enchantment"

Statistics: Posted by void_nothing3 weeks ago — Replies 6 — Views 87



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