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Contest Archives • HSC #2 Finals - Public voting

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The Heroes
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Kennie, Rental Clerk 2UR
Legendary Creature - Human Citizen (R)
Prowess. haste
UR, t. Copy target instant or sorcery spell, then return it to its owners hand. You may choose new targets for the copy. This ability costs (1) more for each time it has been activated this turn.
"Does anyone rewind these when they return them!?"
2/2
Pat, Gas Station Geezer
Legendary Creature - Human Artificer (R)
When Pat, Gas Station Geezer enters, you may search your library for a Vehicle card, reveal it, and put it into your hand. If you do, shuffle.
Whenever a Vehicle you control attacks alone, it gets first strike and deathtouch until end of turn. At end of turn, sacrifice all other creatures that crewed it this turn, then draw a card for each creature sacrificed this way.
"Not a lotta folks who come through here ask for directions to Mildew Manor. You kids make sure to stay outta trouble, mkay?"
1/4
Coach Harper RGW
Legendary Creature — Human Citizen (R)
Trample, haste
Whenever Coach Harper attacks, put a +1/+1 counter on each attacking creature with lesser power.
Whenever another creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Coach Harper and Coach Harper deals 1 damage to any target.
3/3
Something's Wrong
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Celluloid Cellar 2RR
Enchantment - Room (R)
When you unlock this room, create 2 Junk tokens. ({T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.)
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Unfamiliar Corridor 4UU
Enchantment - Room (R)
Whenever you cast an instant or sorcery spell, manifest dread.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Case of the Warped Wreck
Enchantment — Case (U)
When this Case enters, each player sacrifices an artifact or creature.
To solve — There are an artifact card and a nonartifact card among cards in your graveyard.
Solved — Sacrifice this Case: Return target artifact card from your graveyard to the battlefield tapped with a finality counter on it. It's a 5/3 Horror creature in addition to its other types.
Missing Ball 1G
Artifact (U)
Missing Ball enters tapped.
T: Add one mana of any color.
2G, T, Sacrifice Missing Ball: Target creature you control deals damage equal to its power to target creature you don't control. Activate only as a sorcery.
He'd heard the sound of breaking glass, but Coach Harper couldn't find any windows. Or the door he'd entered through.
No Escape
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Filmspliced Soulrager 2UR
Creature - Spirit (R)
Menace, prowess.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may lock a door of target Room you control. If you do, Filmspliced Soulrager deals damage equal to its power to target creature or planeswalker.
"Will you rewind when you're returned? Will you return if I rewind you, Kennie? —nd you, Kennie? —u, Kennie? —ennie?"
2/2
Scare Compressor
Artifact Creature - Construct Horror (R)
At the beginning of your upkeep, each player draws cards equal to Scare Compressor's power. Then, each player with more cards in hand than their maximum hand size exiles their hand and loses 5 life.
, , Discard a card: Manifest dread.
DANGER - MISUSE RISKS INJURY OR DEATH. DO NOT DIRECT AIRSTREAM AT HUMANS OR ANIMALS.
-Faded warning label

2/5
Fear of Pain 1BR
Enchantment Creature — Nightmare (R)
Double strike
If a source would deal damage to an opponent or a permanent you don't control, it deals that much damage plus 1 instead.
Coach Harper wasn't sure how something could be sharp in so many directions at once.
1/2
Stuck on Repeat 2UR
(Kennie falls from one TV screen to another in overlapping transparent frames, shifting red to blue hue as he descends. The background is a strip of classic movie film, with the perforations down the side.)
Enchantment - Saga (R)
Rewind (As this Saga enters and after your draw step, add or remove a lore counter. Sacrifice after IV.)
I - Untap target permanent you control. It gains haste until end of turn.
II - Discard a card, then draw a card.
III - Return target instant or sorcery from your graveyard to your hand.
IV - Shuffle your hand and graveyard into your library. Draw 4 cards.
Grand Opening
(A brightly colored flier advertises a twisting rollercoaster. Behind it, we glimpse enslaved spirits working on a massive smoke-shrouded construction.)
Enchantment - Saga (R)
I: Create a 2/2 blue Spirit Artificer creature token with flying.
II: Draw two cards, then discard two cards.
III: Search your library for a Clown card, a Vehicle card, or a card named The Rollercrusher Ride, reveal it, put it into your hand, then shuffle.
Tight End 1GG
(A sports trophy depicts Coach Harper trying to hold a door closed despite being enveloped by horrible tentacles reaching from the other side, while other survivors flee.)
Enchantment — Saga (R)
I — Put a +1/+1 counter on target creature you control. It fights up to one other target creature.
II — Put a +1/+1 counter on target creature you control. It gains trample and indestructible until end of turn.
III — Sacrifice a creature. Draw cards equal to the sacrificed creature's power.
Winner hosts game #3!

Statistics: Posted by Alchemist3 weeks ago — Replies 4 — Views 207



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