Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Mythology name of the day: Indrajit
DCC Scoreboard
Alchemist 58 (+3)
Indighost 56 (+2)
void_nothing 55 (+5)
bravelion83 53 (+5)
wizyard 46
netn10 45 (+1)
Sagharri 44
Rithaniel 39 (+0)
EsperCormorant 1
Indighost 56 (+2)
void_nothing 55 (+5)
bravelion83 53 (+5)
wizyard 46
netn10 45 (+1)
Sagharri 44
Rithaniel 39 (+0)
EsperCormorant 1
Votes: Bravelion, Void_Nothing
Astral Guide
Creature - Spirit Cleric (U)
Whenever a creature you control enters from exile or the graveyard, put a +1/+1 counter on it.
1/2
Votes: netn10, Alchemist (should be "...a mana ability of an artifact source...")
HM: Indighost (I like the idea a lot but I'm not sure this is the best execution), Rithaniel (for 15 mana in three different colors I would expect the life totals to be reversed: yours becomes 10 and each opponent's becomes 1)
My hypothetical submission for this month's MCC Round 3 if I were still in. Using the same formatting as Rooms on Gatherer, with the Room reminder text at the end (check here: https://gatherer.wizards.com/Pages/Sear ... 22room%22])
Training Gym
Enchantment — Room (R)
When you unlock this door, put a +1/+1 counter on target creature you control, then that creature fights target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
//
Seance Room
Enchantment — Room (R)
If one or more creatures you control that each have a +1/+1 counter on it would deal combat damage to an opponent, you may prevent X of that damage. If you do, scry X, than draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Votes: void_nothing, bravelion83
Nest Guardian
Creature — Dinosaur (U)
Defender
Enrage — Whenever Nest Guardian is dealt damage, it loses defender until end of turn.
5/5
Votes: void_nothing, bravelion83
Family Means Buiseness
Enchantment (Rare)
Family Means Buiseness enters with a shield counter on it.
Whenever you cast a spell, you may have target opponent gain control of it. They may choose new targets for it. If you do, draw three cards.
"In our line of work, trust's just another word for leverage. You give a little, take a little more—and when the books finally balance, someone's always left in the red."
- Falco Spara, Pactweaver
Votes: Alchemist, Indighost
Wisp-Weaver Homunculus
Artifact Creature - Homunculus U
: Put a haste counter and a vigilance counter on target artifact creature. Activate only as a sorcery and only once each turn.
: Choose three target creatures. For each of those creatures, if it is a Homunculus, untap and put a +1/+1 counter on it. Otherwise, tap it. Activate only as a sorcery and only once each turn.
1/3
void_nothing, bravelion83
Grinning Cheater
Creature - Devil (U)
Menace
If you would lose a coin flip, you may sacrifice this creature instead. If you do, you win that flip.
1/1
Votes: Alchemist, Indighost (clever templating trick to be sure)
Tentacled Grip
Enchantment (R)
Flash
When this enchantment enters, target creature an opponent controls gets -8/-8 until end of turn.
Once during each of your turns, you may cast a Kraken, Leviathan, Octopus, or Serpent spell from your graveyard.
Statistics: Posted by void_nothing — 2 weeks ago — Replies 8 — Views 92