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Contest Archives • The DCC - October 27th, 2024

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Mythology name of the day: Macchanu



DCC Scoreboard



void_nothing 61 (+6)
Alchemist 60 (+2)
Indighost 59 (+3)
bravelion83 53 (+0)
wizyard 49 (+3)
netn10 46 (+1)
Sagharri 44
Rithaniel 42 (+3)
EsperCormorant 1




void_nothing, Indighost

Cobwebs 2{g/w}
Enchantment - Aura (C)
Enchant artifact or land
Activated abilities of enchanted permanent cost an additional 1 to activate.
Votes: Rithaniel, void_nothing

Guts R
Sorcery (Rare)
Discard your hand.
/// Fuse ///
Glory 2R
Sorcery (Rare)
Until end of turn, whenever a creature you control deals combat damage to a player, discard a card, then draw a card. If you cast Guts this turn, instead discard a card, then draw three cards.
Votes: Indighost, Alchemist

Bloodied Library 2{U/B}
Enchantment — Room (R)
Whenever you unlock this door, draw a card.
Whenever you lose life for the first time each turn, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

//

Fireplace Hall 3{B/R}{B/R}
Enchantment — Room (R)
Damage can't be prevented.
Players can't gain life.
When you unlock this door, this enchantment deals 1 damage to each permanent and each player.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Votes: Indighost, Alchemist

Teferi's Stability
Instant (Uncommon)
This spell costs less if it targets a nonland permanent you control.
Return up to one target nonland permanent to its owner's hand. Draw two cards.
Votes: Rithaniel, Wizyard

Gilded Shackles 1w
Enchantment - Aura (C)
Enchant creature
Enchanted creature cannot attack, block, have its abilities activated, and has indestructibility.
Votes: wizyard, void_nothing

Meganda, Peerless Elite 2URW
Creature - Human Warrior (R)
Exalted, vigilance, first strike
Whenever Meganda attacks, you may have target creature defending player controls untap and block it if able. Until the end of this combat, that creature loses all abilities.
5/3
Votes: netn10, void_nothing

Voice of the Shadow God
Instant C
Choose target creature. If it's your turn, that creature gets -4/-2 until end of turn. Otherwise, it gets +4/-2 until end of turn.
"Uiski, the Shadow God, speaks often. You can hear her in the dark spaces, where no one has tread in a long time. In times of peace, her voice is a cold whisper. In times of strife, it's a cackle."
Votes: Rithaniel, wizyard

Junction Worker 4
Artifact Creature - Assembly-Worker (C)
Lifelink
As long as this creature is on the battlefield, it's an Urza's Mine Tower Power-Plant land in addition to its other types.
2/4

Statistics: Posted by void_nothing2 weeks ago — Replies 8 — Views 125



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