Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Mythology name of the day: Yarhibol
DCC Scoreboard
void_nothing 69 (+2)
Indighost 66 (+0)
Alchemist 66 (+2)
wizyard 65 (+3)
bravelion83 63 (+6)
netn10 58 (+2)
Rithaniel 50 (+3)
Sagharri 44
marioguy3 5 (+0)
EsperCormorant 1
Indighost 66 (+0)
Alchemist 66 (+2)
wizyard 65 (+3)
bravelion83 63 (+6)
netn10 58 (+2)
Rithaniel 50 (+3)
Sagharri 44
marioguy3 5 (+0)
EsperCormorant 1
Votes: void_nothing, bravelion83
Chill of the Icecats
Legendary Enchantment (Rare)
At the beginning of combat on your turn, tap up to one target non-Cat creature an opponent controls and put a stun counter on it.
Whenever a Cat you control blocks a non-Cat creature, draw a card.
Votes: bravelion83, wizyard
Radical Highway
Land - Track (Uncommon)
: Add .
Whenever a Vehicle you control attacks, choose a Track you control. If Radical Highway was chosen this way, that Vehicle gets +3/-3 until end of turn.
"We interrupt this broadcast to bring you a live feed from The Strip. Here, if you got the speed locked in but not armored up, you may as well turn tail and go home!"
Votes: Rithaniel, void_nothing
Gremlins' Cage
Enchantment — Room (R)
When you unlock this door, create two 1/1 red Gremlin creature tokens. They gain haste and first strike until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
//
Encyclopediarium
Enchantment — Room (R)
Whenever a creature you control with power 2 or less dies, scry 1. If this is the first time this ability has resolved this turn, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Votes: Rithaniel, netn10
Alloyed Tablet
Artifact U
: Add one mana of any color.
, , Sacrifice Alloyed Tablet: Return another target artifact from your graveyard to your hand.
Rithaniel, netn10
Death's Carriage
Artifact - Vehicle (R)
Trample
Undead crew 1 (Tap any number of undead creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn. Graveborns, Shades, Specters, Spirits, Skeletons, Vampires, Wraiths and Zombies are undead.)
5/4
Votes: wizyard, bravelion83
Kunzite Walker
Artifact Creature - Treasure Golem C
Haste
, Sacrifice Kunzite Walker: Add one mana of any color.
Easy to construct and fast as a bullet, the elites of the Silver City thought they had struck a genius idea. However, the rest of the world thought them fools, for making war machines out of jewelry.
1/1
Votes: Bravelion, Alchemist
Ruinous Avarice
Enchantment (R)
~ cannot be countered.
Whenever a non-basic land is tapped for mana, put a stun counter on it unless its controller pays 2 life.
The more complex an ecosystem, the more easily it can be thrown into disarray.
Votes: wizyard, Alchemist
Savage Desecration
Enchantment (U)
When this enchantment enters, destroy up to one target artifact.
Whenever you attack with one or more Barbarians, Berserkers, and/or Warriors, destroy up to one target artifact defending player controls.
Statistics: Posted by void_nothing — 2 weeks ago — Replies 8 — Views 114