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Contest Archives • The DCC - December 27th, 2023

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day






DCC Scoreboard



Ink-Treader 91 (+2)
void_nothing 70 (+2)
Rithaniel 63 (+0)
bravelion83 49 (+5)
netn10 47 (+1)
AnotherAlias 2 (+2)
Ann O'maly 1




Votes: Ink-Treader, void_nothing

Pocket Watch U
Artifact (R)
When Pocket Watch enters the battlefield, you may add or remove a time counter from up to one target permanent you control or suspended card you own.
Craft with up to twelve other permanents 5UUU (5UUU, Exile this artifact, Exile up to twelve other permanents from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

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Majestic Wallclock
(U) Artifact
Whenever you cast a spell from exile, draw a card.
U, T: Put three time counters on target exiled card used to craft Majestic Wallclock. If that card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
Votes: AnotherAlias, bravelion83

Frame W
Sorcery (Uncommon)
Target creature's controller investigates. At the end of turn, if that player didn't sacrificed a Clue this turn, they sacrifice that creature.
"You have one day to prove your innocence" is usually a great motivator.
Vote: bravelion83, void_nothing

Synergism Battery 3
Artifact (C)
T: Add X C, where X is the number of card types Synergism Battery has.
Integrate 3 (3, Exile this from your graveyard: Target creature you control gains this card's abilities. Integrate as a sorcery.)
Votes: bravelion83, AnotherAlias

Voices of Abstraction
Sorcery U
Kicker and/or
Exile target creature. Then, if Voices of Abstraction was kicked with its kicker, exile another target creature. At the beginning of your next upkeep, return each card exiled with Voices of Abstraction to the battlefield under its owner's control unless Voices of Abstraction was kicked with its kicker.
Votes: Ink-Treader, netn10

Inadvisable Plunder R
Sorcery (R)
Kicker 6
Destroy target artifact. If Inadvisable Plunder was kicked, create a 6/12 colorless Construct artifact creature token with trample.
2, Exile Inadvisable Plunder from your graveyard: Artifact creatures you control get +1/+0 and gain haste until end of turn.

Statistics: Posted by void_nothing1 week ago — Replies 6 — Views 92



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