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Contest Archives • New Challenge Every Day - March 28th: Battles with intrinsic abilities

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Today's Challenge: Battles with intrinsic abilities

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 60 (+3)
shullz 57 (+1)
void_nothing 55 (+2)
OneAndOnly 55 (+3)
Komandon 36
YoTed 30 (+1)
TessaMTG 29
Dedede3669 28
KB52665 25 (+2)
LandellXil0cent 22
Ink-Treader 16
.::Note of the Day::.

.::Yesterday's Submissions::.

Win-con Planeswalkers
Vote: OneAndOnly, KB52665



IIW: World Enchantments.
Votes: netn10, voidnothing

Elspeth, Made Splendid 1ww{w/p}{w/p}
Legendary Planeswalker — Elspeth
Compleated
At the beginning of each opponent's upkeep, if that player has 50 or more life, they lose the game.
+2: Until end of turn, whenever another source causes a player to gain life, each other player gains that much life.
0: Target player gets an emblem with "Whenever you cast a spell, you gain 1 life and create a 1/1 white Phyrexian Angel creature token with flying and lifelink that's goaded for the rest of the game."
-7: Until the end of your next turn, all creatures gain vigilance and lifelink and attack or block each turn if able.
5

IIW: wubr Commander that doesn't care about artifacts.
Votes: OneAndOnly (so like the card Reprieve but on yourself), shullz

Comet the Goodest Boy 1WR
Legendary Planeswalker — Comet
At the beginning of each end step if you rolled 4 or more dice with the same result this turn, you win the game.
0: Roll a six sided die.
If an odd result, gain 3 life. Then +2.
If an even result, create a two 1/1 green Squirrel token. Then -1.
-8: You get an emblem that says "1, Sacrifice a two Squirrels: Reroll a dice roll and ignore the first result."
5
Votes: void_nothing, netn10
.
Ruhik of the Great Conflagration -- 1RRR
Planeswalker - Ruhik {M}
Whenever a red instant or sorcery deals damage to another player or a permanent you don't control, put that many loyalty counters on Ruhik.
-10: You gain an emblem with "At the beginning of your upkeep, exile the top card of your library. You may cast it this turn. When you do, it deals damage equal to its mana value to any target."
-15: Ruhik deals 15 damage to any target. If a permanent damaged this way would leave the battlefield, exile it instead.
-35: Ruhil deals 25 damage to each other player and each permanent., and himself.
3
.
Next: Daring
Votes: YoTed, OneAndOnly

Welcome to my Life WW
Sorcery - Adventure (Mythic)
Until end of turn, whenever a planeswalker enters the battlefield under your control, put two loyalty counters on it.
///
Kellen, Wonderboy GUR
Legendary Planeswalker - Kellen (Mythic)
At the beginning of your upkeep, if you have ten or more cards in exile that you can cast, you win the game.
-1: Exile a card with adventure from your hand. You may cast its non-adventure side later from exile.
-X: Plot a card from your hand with mana value X.
{3}

IIW: Wierd card
Votes: netn10, KB52665

Lukka, Redeemed by Mila 1RW
Legendary Planeswalker - Lukka (M)
+1: Add R. Creatures you control get +1/+1 until end of turn.
+1: You may return a creature you control to its owner's hand. If you do, you gain life equal to that creature's power, then draw a card.
-3: Put your choice of two counters among +1/+1, shield, first strike, reach, trample, indestructible, menace, and haste on target creature you control. You may choose the same one more than once. If that creature has each of those counters on it, you win the game.
3

IIW: Citizens and Peasants

Statistics: Posted by void_nothing1 month ago — Replies 6 — Views 148



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