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Contest Archives • New Challenge Every Day - July 1st: Lands that don't enter tapped

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Today's Challenge: Lands that don't enter tapped

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
EsperCormorant 91 (+4)
netn10 67 (+2)
shullz 66 (+0)
void_nothing 63 (+3)
xyz1Official 51 (+2)
somedue1019 38 (+1)
Arksight101 29 (+1)
KB52665 24
folding_music 20
Alchemist 17 (+2)
JovialJovian 13
Komandon 11
Peazful 9
Wren 4
HexBolt0505 4 (+1)
AntGamerG0D 3
V200 3
LandellXil0cent 2
Theplanesmaster 1
OneAndOnly 1
Darkfire1793 0
Hello_There 0
.::Note of the Day::.

.::Yesterday's Submissions::.

References to players losing the game
This one was hard to decide.
Votes: Espercormorant, somedue1019 (Goes into microtext territory, but I like the story this card tells.)



First try at this concept
Show
Hide
Got a bit more complex than necessary.
IIW: Mini Games
Votes: netn10, void_nothing

Palleria, the Second Chance
Legendary Creature - Angel (MR)
Flying, Flash
Whenever an opponent with zero redemption counters would lose the game, instead they shuffle their graveyard into their library, their life total becomes 10, and they gain a redemption counter. Draw a card.
Opponents with one or more redemption counters can't attack you or permanents you control and cannot target you or permanents you control with spells or abilities.
At the beginning of your upkeep, if all opponents have one or more redemption counters, you win the game.
4/4

IIW: A Common Wizard, Warrior, Rogue, or Cleric
Votes: EsperCormorant, Alchemist

You Own Me One 2W
Instant (Mythic)
The next time target opponent would lose the game this turn, instead their life total becomes 1. You gain control of that player during that player's next turn. After that turn, that player takes an extra turn.
Exile You Own Me One.

IIW: Bend the color pie a little
Votes: Arksight, void_nothing

Hail Mary 4{w/u}{w/u}{w/u}
Sorcery (M)
Assist
Target teammate may choose to lose the game. If they do, take two extra turns after this one. Exile Hail Mary.

IIW: Target player adds mana
Votes: void_nothing, xyz1Official

Warmind Vindicator
Creature- Elemental Soldier (R)
Haste
Myriad
If a player has lost the game, this creature has vigilance, double strike, lifelink, and trample.
"Our victory is no longer assured; send in the warmind platoon." ~Aurelia
3/3

IIW: Fateful Hour
Votes: EsperCormorant, Alchemist



IIW: Contracts with opponents.
Votes: HexBolt0505, EsperCormorant

IIW: "[This permanent] can't"
Votes: netn10, xyz1Official

Called In from Duskmantle 2B
Enchantment (R)
Flash
Whenever an opponent is dealt damage, you gain 1 life and surveil 1.
Whenever an opponent loses the game, create a 4/4 blue Sphinx Assassin creature token with flying and "Ward - Put a creature you control on the bottom of its owner's library," plus an additional two of those tokens for each exiled card that player owned with a hit counter on it.

IIW: An existing keyword on a card type it hasn't been on yet

Statistics: Posted by void_nothing2 weeks ago — Replies 9 — Views 207



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