Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Mythology name of the day: Alyosha Popovich
DCC Scoreboard
void_nothing 62 (+1)
Alchemist 62 (+2)
Indighost 61 (+2)
bravelion83 55 (+2)
wizyard 55 (+6)
netn10 47 (+1)
Sagharri 44
Rithaniel 44 (+2)
marioguy3 2 (+2)
EsperCormorant 1
Alchemist 62 (+2)
Indighost 61 (+2)
bravelion83 55 (+2)
wizyard 55 (+6)
netn10 47 (+1)
Sagharri 44
Rithaniel 44 (+2)
marioguy3 2 (+2)
EsperCormorant 1
Votes: Alchemist, void_nothing
Pirate-Storm Fest
Sorcery (Rare)
As an additional cost to cast Pirate-Storm Fest, discard a card for each spell you cast this turn.
Draw two cards, then create two treasure tokens.
Storm
Votes: wizyard, Alchemist
Weird Wave
Sorcery M
Return each creature with mana value equal to a multiple of 3 to its owner's hand. (Zero is a multiple of 3.)
Weird Wave deals 5 damage to each creature with mana value equal to a multiple of 3, minus 1.
Exile each creature with mana value equal to a multiple of 3, plus 1.
Votes: wizyard, bravelion83
Aetherborn Daredevil
Creature - Aetherborn Pilot (Common)
At the end of your turn, if Aetherborn Daredevil didn't crew a Vehicle this turn, sacrifice it.
"Life is fleeting, and time's ticking fast. The audience craves high-octane energy, and they want it now—let's deliver the thrill they came for!"
4/4
Votes: marioguy3, netn10
Mattaanu, Savage Mer
Legendary Creature - Ape Merfolk (R)
This spell cannot be countered.
Trample, haste, hexproof from instants.
, : Put a +1+1 counter on this creature. Then, you may have it fight target creature you don't control.
3/3
Votes: wizyard, Rithaniel
The Aether Fields
Legendary Enchantment (R)
When this enchantment enters the battlefield, you get (two energy counters).
, Pay , Discard a card: Draw a card. Activate only as a sorcery and only once each turn.
At the beginning of your upkeep, you may proliferate. If you do, at the beginning of the next end step, this enchantment deals X damage to you, where X is the amount of you've spent this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Votes: Wizyard, Bravelion
Bear-Knuckle Brawler
Creature - Human Druid (U)
Whenever ~ would fight a creature, it gets +2/+2 and becomes a bear until end of turn, then fights that creature.
3/3
Votes: marioguy3, Indighost
Hidden Danger
Enchantment (R)
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Rithaniel, Indighost
Splintering Skeleton
Creature - Skeleton (U)
When this creature dies, create two colorless Bone artifact tokens with " : This token becomes a copy of Splintering Skeleton."
1/1
Statistics: Posted by void_nothing — 2 weeks ago — Replies 8 — Views 99