Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Mythology name of the day: Ame-no-Uzume
DCC Scoreboard
Indighost 64 (+3)
void_nothing 63 (+1)
Alchemist 63 (+1)
wizyard 58 (+3)
bravelion83 55 (+0)
netn10 54 (+7)
Rithaniel 46 (+2)
Sagharri 44
marioguy3 3 (+1)
EsperCormorant 1
void_nothing 63 (+1)
Alchemist 63 (+1)
wizyard 58 (+3)
bravelion83 55 (+0)
netn10 54 (+7)
Rithaniel 46 (+2)
Sagharri 44
marioguy3 3 (+1)
EsperCormorant 1
Votes: void_nothing, netn10
Vines of Spiraling Growth
Enchantment (Uncommon)
When Vines of Spiraling Growth enters, draw a card.
Creatures you control get +1/+1 and have reach.
Votes: netn10, Indieghost
Wise Bogatyr
Creature - Human Knight (U)
Creatures blocking Wise Bogatyr lose all abilities until the end of that combat.
3/3
netn10, Indighost
Ambush Tactics
Enchantment (R)
If a creature you control would fight a creature you don't control, the creature you control deals damage equal to its power to the creature you don't control instead.
Votes: netn10, wizyard
HM:
Indighost (should be a replacement effect, using "if" instead of "whatever")
void_nothing (nice colorshift, but Opalescence causes enough trouble already by itself, not sure we need another one...)
Alchemist (no blue in the activated ability's effect)
Explorers' Lounge
Enchantment — Room (R)
When you unlock this door and whenever one or more creatures you control deal combat damage to an opponent, you may discard a land card. If you do, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
//
Scroll Room
Enchantment — Room (R)
Whenever you draw a card except the first one you draw in each of your draw steps, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Votes: Rithaniel, Indighost
Oboro Arches
Artifact — Fortification (Rare)
Fortified land has " : Return fortified land to its owner's hand."
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)Card PictureShowHide
Votes: marioguy3, wizyard
More Real than Reality
Instant R
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature can't leave the battlefield this turn.
"Even the end of a multiverse can be survived."
—Kzazzasa, the Forgotten
Votes: Rithaniel (Love it, but I'm a math nerd, it'd never be printed), Alchemist
Greed's Reward
Instant (R)
Exile target creature. Its controller creates a number of treasure tokens equal to its mana value.
Votes: netn10, wizyard
Rakdos, Master of Rix Maadi
Legendary Creature - Demon (R)
Flying, trample
Whenever this creature attacks, look at the top card of your library. If it's a Demon, Devil, or Imp card, you may reveal it, then cast it without paying its mana cost.
, Pay 1 life, Put a card from your hand into your library third from the top: Draw a card.
5/4
Statistics: Posted by void_nothing — 2 weeks ago — Replies 8 — Views 101