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Contest Archives • New Challenge Every Day - October 29th: A card depicting a historical event

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Today's Challenge: A card depicting a historical event

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 74 (+2)
void_nothing 63 (+3)
Alchemist 63 (+2)
Juletz 57 (+2)
Tman135246 28
Ulka 27 (+3)
Zorothegallade 16 (+3)
LandellXil0cent 15 (+0)
wizyard 4
EsperCormorant 4
daltouni 3 (+3)
xyz1Official 2
Arksight101 2
Greetingsfriend 0
CommandWarrior1 0
.::Note of the Day::.

.::Yesterday's Submissions::.

Card representing a "capital sin" (pride, avarice, lust, envy, gluttony, anger, or sloth)
Votes: Zorothegallade, daltouni (great representation of Satan in the Divine Comedy)

Festering Wrath BBB
Enchantment (R)
When this enchantment enters, destroy all creatures and planeswalkers.
At the beginning of your upkeep, this enchantment deals 2 damage to you.

IIW: Exchange
Votes: zorothegallade, void_nothing (I'm honest when I say Lie Dealer would be a new staple for all my blue decks if it were real. Good job.)



IIW: Universes Beyond: Cartoons or Anime
Vote: Alchemist, Ulka

Submission: Covetous Lust
Covetous Lust
Enchantment — Aura
Enchant creature
Counter all targeted spells and activated abilities unless they target enchanted creature.
Whenever enchanted creature becomes the target of a spell or ability, put a +1/+1 counter on it.

There is a stinging irony in the object of your obsession being the one whose moves slip by you unnoticed.
IIW: Instants played during combat
Votes: Ulka, netn10

Wrath
Legendary Enchantment Creature - Demon Spirit (C)
Impending 4 -
Attacking and blocking creatures get +1/-1.
Creatures you control with power greater than their mana value have haste.
5/3

IIW: Energy counters
Votes: Alchemist, void_nothing (This one was hard to decide because there are so many cool designs posted in this challenge. I chose those two because I think they are both very interesting in design and reasonably powerful, but not overpowered.)

Escalating Gluttony
Enchantment (M)
Escalating Gluttony enters under the control of an opponent of your choice.
Cumulative upkeep—Create a food token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This card's upkeep cost must be paid if able.
At the beginning of your end step, you lose the game if you control 16 or more foods.

IIW: mechanical identity for clerics
Votes: Ulka, daltouni

Korvold's Hunger 3BG
Legendary Sorcery (R)
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Sacrifice half the permanents you control, rounded down. You gain 3 life for each permanent sacrificed this way and draw a card each Food sacrificed this way.
The cursed king gorged himself on whatever he could find, a little part of him wishing he might accidentally eat a cure.

IIW: Legendary Sorcery or Instant
Votes: Juletz, netn10



IIW: Silver bordered card with a loss condition.
Votes: Juletz, void_nothing
Juletz
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Thanks! :) I think this mechanic has a good design space, with possibilities that weren't or can't be covered by mechanics like Embalm and Eternalize. I came up with this concept years ago as an idea for "what a third iteration of these mechanics might look like" - here.
Deadly Sin: Greed 6BB
Legendary Creature - Demon Sin (Rare)
Affinity for Treasures
Deadly Sin: Greed's power and toughness are each equel to the number of Treasures you control.
Whenever you sacrifice a Treasure, you draw a card and you lose 2 life.
At the beginning of your end step, if you control exactly seven Sins with different names, you win the game.
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IIW: Vehicle that's green + one other color
Votes: daltouni, Zorothegallade

Sloth Incarnate 1G
Creature - Sloth Incarnation
Trample, Indestructible, Ward 3
Sloth Incarnate enters the battlefield tapped with a stun counter on it.
Whenever Sloth Incarnate attacks, put two stun counters on it.
9/9

IIW: Card that reference Ancestral Recall

Statistics: Posted by void_nothing2 weeks ago — Replies 10 — Views 159



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